Modder Provides Ray Tracing Graphics to the Tremendous NES 30 Years Later

Modder Provides Ray Tracing Graphics to the Tremendous NES 30 Years Later

SuperRT chip running ray tracing graphics on the Super Famicom
Ben Carter

Ray tracing is all the fad in video games proper now, with NVIDIA pushing it exhausting on the PC whereas the PS5 and Xbox Sequence X boast about it within the console world. However when you have the correct gear, you will get ray traced lighting working on nearly something … together with a console launched approach again in 1990: the Tremendous NES.

At the very least you may if you’re Ben Carter, an engineer and modder who created his personal customized add-on graphics processing chip for the unique Tremendous Famicom (the title for the Tremendous Nintendo in its dwelling territory of Japan). Basing his design on the add-on Tremendous FX chip seen in early 3D video games like Starfox, Carter’s “SuperRT” model provides on a De10-Nano FPGA growth board to spice up the console’s personal diminutive graphical energy.

The result’s a customized video demo with polygonal graphics and eye-popping ray tracing gentle results, working at a blistering 20 frames per second and a decision of 200 x 160. It’s the form of factor that even the unique PlayStation wouldn’t be very happy with, however technically, it’s ray tracing on the Tremendous Nintendo. If nothing else, it’s an incredible technical achievement, particularly if you see the customized wiring job it took to really get the brand new board to work together with the {hardware}.

Supply: Ben Carter (Shironeko Labs) by way of Gizmodo

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